Ryan M. reviewed on + 5 more book reviews
Awesome Vol 1 that introduces the origins and some game play of the game, Go.
Hikaru shindo finds a magically go board while rummaging through his grandfather's attic. Out of the board comes Fujiwara-no-sai who was trapped in the board. Fujiwara is a go master who guides Hikaru through the game of go and even establishes a rival, Akira Toya
Hikaru shindo finds a magically go board while rummaging through his grandfather's attic. Out of the board comes Fujiwara-no-sai who was trapped in the board. Fujiwara is a go master who guides Hikaru through the game of go and even establishes a rival, Akira Toya
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