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Book Review of Tomb Raider

Tomb Raider
thunderweasel avatar reviewed on + 147 more book reviews


Based on the same-titled movie released in 2001, Mel Odom's novelization of the Angelina Jolie flick is top-notch, enveloping every quality that made the archaeologist one of the most popular icons of the video game franchise.

Lara Croft observes the first third of a complete planet alignment - an event that happens once every five thousand years - through the high-tech telescope at her home, Croft Manor. Little did she know, only hours later, she would become an integral part in protecting the alignment's ominpotent power from ill-intended hands.

Through her deceased father's gift of a planetary clock, she travels from one exotic location to another to locate the pieces of the power's medium, a triangle emblazoned with the All-Seeing Eye, the Masonic symbol of omniscience. But an internal desire to see her father again brings her motives to locate the triangle halves into question. If she finds the pieces, will she use the power it contains for herself? Or will she snatch the godly control away from her foes and bury its abilities for another five thousand years?

Odom's literary portrayal is accurate and engrossing, detailing the emotional impact of each event and discovery, something that may be lacked in the film version. Rather than drooling over Angelina Jolie, Raider fans can envision the described settings and locales in the book with relative ease, with every exotic touch in place. There are only very slight changes in the book, such as Croft enemy (or perhaps not) Alex West's naked romp from the shower to the bedroom in response to mysteriously lurking shadows (provided by Croft, of course); that differs from the movie's ending locale of the dining room and its strategically placed dining table.

But the story proceeds with the same heart-pounding action and romantic passion that's found in the box-office seller. Though short, it makes the reader feel as though they are in Croft's military boots, even as much as the video games do.