12 yr old Treveor Frederick Ackerman's life was pretty mixed-up with too many stepfathers, stepmothers, and assorted stepsiblings. When his mother and newest stepfather left for an extended summer honeymoon, Trevor refused to spend the time with his father, stephmother, and their scrambled family. Instead he chose Blue Isle, Maine, and two eccentric great-aunts whom he'd never met.
Once on the island, with even less to do than he'd imagined, he survived by listening to his Walkman and, whenver he had the chance, becoming "Freddie" Ackerman in his imagination, a daring adventurer capable of outwititing the worst of enemies. It was only because of Ariel, a girl even lonelier than he, and because of a magazine ad he answered that Trevor found the summer held a lot more excitement than he'd ever expected. Smugglers-imagined and real-switched identities, the truth about an anceint legend, and learning what loving means opened the way to a new and happier world for Trevor. A lonely boy's struggle to find himself is warmly and realistically portrayed against a Down-East background in a story that will amuse and intrigue young readers.
Once on the island, with even less to do than he'd imagined, he survived by listening to his Walkman and, whenver he had the chance, becoming "Freddie" Ackerman in his imagination, a daring adventurer capable of outwititing the worst of enemies. It was only because of Ariel, a girl even lonelier than he, and because of a magazine ad he answered that Trevor found the summer held a lot more excitement than he'd ever expected. Smugglers-imagined and real-switched identities, the truth about an anceint legend, and learning what loving means opened the way to a new and happier world for Trevor. A lonely boy's struggle to find himself is warmly and realistically portrayed against a Down-East background in a story that will amuse and intrigue young readers.
Twelve-year-old Trevor Fredrick Ackerman refuses to spend another summer with his extended family of divorced parents, stepparents, and stepbrothers and stepsisters, so is sent to Maine to stay with two eccentric great-aunts. While there he transforms into the daring adventurer "Freddie Ackerman" to solve an unexpected mystery. A Junior Library Guild selection.
Meet Trevor Frederick Ackerman.
He's twelve years old, stuck on Blue Isle, ME, with two eccentric great aunts, while his mother is honeymooning with her latest husband. With no malls, movie theater, or television, Trevor is bored to death.
Meet Freddie Ackerman.
He's cool, in control, the hero of the countless daring adventures. The trouble is, Freddie exists only in Trevor's imagination. But then Trevor answers an ad in teh back of a magazine. Suddenly, he finds himself drawn into a mystery more intriguing than anything he's ever thought up for Freddie.
He's twelve years old, stuck on Blue Isle, ME, with two eccentric great aunts, while his mother is honeymooning with her latest husband. With no malls, movie theater, or television, Trevor is bored to death.
Meet Freddie Ackerman.
He's cool, in control, the hero of the countless daring adventures. The trouble is, Freddie exists only in Trevor's imagination. But then Trevor answers an ad in teh back of a magazine. Suddenly, he finds himself drawn into a mystery more intriguing than anything he's ever thought up for Freddie.