Search -
AI Game Programming Wisdom 2 (Game Development Series)
AI Game Programming Wisdom 2 - Game Development Series Cutting-Edge Game AI from Industry Experts! AI Game Programming Wisdom 2, the second volume in this cutting-edge series, is packed with all new tricks, techniques, algorithms, architectures, and philosophiesall written by industry experts! The wealth of knowledge and expertise in this volume is sure to surpass your expectations. As with t... more »he first volume, this book is designed to provide practical advice for building state-of-the-art game AI for commercial games; however, it also strives to help you look forward to leading-edge techniques that will be critical in future explorations. AI Game Programming Wisdom 2 provides advances, discoveries, and triumphs that will influence and drive game AI for the next decade. The breadth of experience and diverse backgrounds of the authors make this a truly global, cross-sectional resource for game AI. The book is divided into twelve comprehensive sections, including an all new speech recognition and dialogue section. There is also coverage of a wider variety of game genres and a cumulative index is included for easy cross referencing between volumes. This new volume alone is an indispensable tool, but together with volume 1, these books form a remarkable collection that no game AI programmer should be without! SECTIONS:
* General Wisdom
* Pathfinding and Movement
* Group Movement, Tactics, and Planning
* AI Animation Control
* State Machines
* Architecture
* FPS, RTS, and Strategy AI
* Racing and Sports AI
* Scripting
* Learning
* Genetic Algorithms and Neural Networks
* Speech Recognition and Dialogue On the CD-ROM (WINDOWS):
Includes source code and demos to augment the articles, as well as tutorials, Web resources, complementary articles, and color images. SYSTEM REQUIREMENTS: Intel Pentium-series, AMD Athlon or newer processor recom-mended. Windows 98 or higher required, 3D graphics card recommended for optimal performance, and DirectX 9 or higher. Code and demos were tested on a Pentium 4 2.5 GHz (1GB) machine with a GeForce 3 graphics card, WinXP with DirectX 9, and Microsoft Visual C++ 6.0. CONTRIBUTORS